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Also if they actually make a scene with different things in it. Having millions of objects in your scene is not that hard if they are all copies of the same obj
by hristov 15y ago
Also if they actually make a scene with different things in it. Having millions of objects in your scene is not that hard if they are all copies of the same object. The old demonstration showed a bunch of repeated copies of a single object. This one showed a lot of copies as well, although not as obvious.
- palish 15y agoThat's like saying Megatexture isn't impressive since most of the texture detail is copied over and over.
- extension 15y agoIt is hard in that you still have to draw every poly in every copy of the object. Instancing allows you to reuse some per-vertex calculations but it doesn't help at all with fragments, which is where most of the power is typically used.
- wlievens 15y agoYeah, it "only" solves the memory use problem.
- hasenj 15y agoWould you say the same thing about polygon models? That is: if you have a scene with a million[0] copy of the same polygon-based elephant model, would it run as smoothly as this demo? [0] not to be taken literally