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Yup, unless the game absolutely needs to be running in the Unreal Engine, or absolutely needs to be made out of stuff from the Unity asset store :) I think if
by Applejinx 5y ago
Yup, unless the game absolutely needs to be running in the Unreal Engine, or absolutely needs to be made out of stuff from the Unity asset store :)
I think if there's any ambiguity about what might be best, and asking 'what engine' is actually a question at all, then Godot is probably the answer. If it's not really a question because you already know you require certain kinds of rendering or asset store dependency/workflow, then you've probably already settled on the engine that optimizes for those needs… but if it's more of a negotiation among competing needs, Godot rapidly becomes relevant.
- IncRnd 5y agoThank you. That is very helpful.