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Happy to see they finally ported from vulcan to openGL[1], but it's not released yet. https://github.com/neovide/neovide/issues/491 https://github.com/neovide/
by jchook 5y ago
Happy to see they finally ported from vulcan to openGL[1], but it's not released yet.
https://github.com/neovide/neovide/issues/491 https://github.com/neovide/neovide/issues/491
- spiderice 5y ago> Happy to see they finally ported from vulcan to openGL Why are they doing this? And why does it make you happy? I don't know much about the difference, but from what I've seen it seems like a lot are going the other way (OpenGL -> Vulkan). For example, isn't Godot 4 going to be primarily on Vulkan whereas the current version is all OpenGL?
- hkmaxpro 5y ago> Why are they doing this? The author complained that using Vulkan and the skulpin library “greatly increased the difficulty for some platforms of installing the correct graphics drivers” https://old.reddit.com/r/neovim/comments/mvoimq/is_there_any_gui_like_neovide_but_more_stable/gvdkf2o/ https://old.reddit.com/r/neovim/comments/mvoimq/is_there_any...
- zamalek 5y agoVulkan is a side-grade to OpenGL. For games, Vulkan is the best tool. For a text editor, OpenGL is the better of the two. Very different use cases.