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I've been thinking about two interesting problems. First, differentiating code to build a client side predictor with privacy as a consideration. I have code th
by mathgladiator 5y ago
I've been thinking about two interesting problems.
First, differentiating code to build a client side predictor with privacy as a consideration. I have code that describes how to translate domain messages into state changes, and I'm trying to figure out how to predict the effects of sending a message on a client even though the client has imperfect knowledge.
Second, AI for games with imperfect information. Specifically, how to build an AI for Battlestar Galactica.
These are in context of http://www.adama-lang.org/ http://www.adama-lang.org/