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https://free-visit.net https://free-visit.net : Like Matterport but with an FPS game engine. I am looking for my first client: Ideally someone in charge of
by tmilard 5y ago
https://free-visit.net https://free-visit.net :
Like Matterport but with an FPS game engine.
I am looking for my first client:
Ideally someone in charge of a Museum/gallery or other grandiose indoor space.
- TekMol 5y agoHangs when I click "Try the example".
- mkl 5y agoLooks pretty slick. I am not a gamer, and the controls feel very backwards to me. You need to hold the mouse button to look in different directions, which makes it feel like you're dragging, but the direction you move it isn't the direction you're dragging the view. I don't think mouse capture is a good idea in the browser, and if you're aiming at museums and galleries, maybe reversing the mouse direction to make it like familiar dragging would be better. Edit: There's a bug where if you start dragging with the mouse and let go the mouse button outside the 3D view, it acts like the button is still held down (a bit like mouse capture) which was easier but quite confusing. It seems unusable with a touch screen on desktop. The fact that you can fly is useful but non-obvious. I ended up down at floor level and wondering how to see the pictures on the walls. The demo is in a /fr/ path, but is in English (Chrome offers to translate it to English, because it somehow thinks the English words are French), but then some parts of the interface like "Share your place" are in French.
- tmilard 5y agoThanks for the usefull and very professional feebback.
- kroltan 5y agoI reiterate the sibling comment about mouse control, either use the actual mouse locking APIs of browsers, or make drag feel like drag. Additionally, I think it would be best if by default you were stuck to standing head height, then you can either provide buttons to actually move up or down, or lean more into the game aspect and allow the user to jump. Right now it feels like you are floating around with a little drone or something. In the vein of controls, please please please support WASD too. I understand if you instruct with arrow keys, since for non-gamer users it might be more obvious, but support WASD (or equivalent of what WASD is in QWERTY keyboards) anyways, for 2 reasons: it is much more ergonomic for people who use a mouse on their right hand (I myself am left-handed but use the right hand for mouse anyways), and is more ergonomic for some laptop users, since many laptops have half-size vertical arrow keys which are uncomfortable to press all but momentarily.
- tmilard 5y agoYes. Thanks for the long feedback. The controls keys are not perfect yes. WASD to add to arrows ? Yes if not to hard too dev. As for the head, yes you are right : I should add 'something' that tilts a bit the head up/down when needed.
- Const-me 5y agoAgree with another commenter about camera height. Couple more things. 1. Your demo level suffers from Z-fighting in a few places on the floors and walls. https://en.wikipedia.org/wiki/Z-fighting https://en.wikipedia.org/wiki/Z-fighting 2. When viewed full-screen on a 4k monitor, textures are too low resolution. A handwritten note on the wall is unreadable. 3. Lighting is too simple. Because that’s not an FPS shooter you probably don’t need dynamic lightning nor day/night cycle, but it’s still hard. Ideally you need these multiple PBR textures everywhere, and correspondingly complicated pixel shaders.
- tmilard 5y ago1: yes, improving it. 2: yes but it is a tradeoff between texture quality and minimazing loading time. 3: Yea, ideally. But KISS is my priority : We have an editor that aims to be simple enough for all, thus no BPR & no shader.
- Const-me 5y ago2 – can you possibly replace them with higher resolution ones after the scene is already running? Ideally, gradually with a blend over ~1 second. 3 — I see. Still, you could pre-compute local illumination automatically in the editor, and bake it somewhere. Maybe into vertex attributes, maybe into another lower-resolution R8_UNORM set of textures.
- tmilard 5y ago2- --> The person Who builds the space in 3D With free-visit 'builder' decides how much he squeeze down the texture quality. His choice depends on the target: Smartphone (low quality), computer with big screen (high quality texture) 3- --> I will see with client feedback. I do not want at this point to over-engeneer free-visit. First I must find my market.