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There are several solo indie game devs who passed that threshold. Jonathan blow (braid), Daisuke Amaya (cave story), Dean Dodrill (dust), Markus Persson (mine c
by Rd6n6 5y ago
There are several solo indie game devs who passed that threshold. Jonathan blow (braid), Daisuke Amaya (cave story), Dean Dodrill (dust), Markus Persson (mine craft), Lucas Pope (papers please), etc
The average outcome for a serious indie game release is about 16k though https://drive.google.com/file/d/1W6lZir97bUU0KdvIGNIVWG0O-_A3QrdN/view https://drive.google.com/file/d/1W6lZir97bUU0KdvIGNIVWG0O-_A...
Wish me luck with my own when it finally releases (pre alpha atm) https://barbariangrunge.com https://barbariangrunge.com
- yellow_lead 5y agoYour game looks pretty impressive for just one person. Good luck
- Rd6n6 5y agoThanks! It will eventually need to compete with games made by full teams, so there are still a lot of features and refinements planned