3 ms·
If you're making the actual game, and can therefore implement the virtual machine in native code on the host machine (instead of in a shader on the GPU as here)
by brucehoult 5y ago
If you're making the actual game, and can therefore implement the virtual machine in native code on the host machine (instead of in a shader on the GPU as here) then you can very easily get 10 to 100 MIPS performance in an emulated machine with a very simple emulator. Such as https://github.com/brucehoult/trv https://github.com/brucehoult/trv
Bear in mind that the original Mac was roughly a 2 MIPS machine and an early Pentium or PowerMac 100 MIPS.