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I probably speak mostly in the scope of MMOs: Games that are fairly grindy by default, and always have been, and have social/competitive aspects. Generally they
by ocdtrekkie 5y ago
I probably speak mostly in the scope of MMOs: Games that are fairly grindy by default, and always have been, and have social/competitive aspects. Generally they've always had items and tiers that take weeks or months to grind out, and the idea of paying your way through that is often looked pretty far down upon.
But if you're making more out of game than in-game, it's just good time management.