4 ms·
Worse for me, as I'll likely ignore the pay route and go the exceedingly long and grindy route, and if I feel they've made that far too punishing for the reward
by kbenson 5y ago
Worse for me, as I'll likely ignore the pay route and go the exceedingly long and grindy route, and if I feel they've made that far too punishing for the rewards, I'll likely feel the game isn't rewarding enough to play. I'm not really interesting in proving to myself that I can pay money to do better than other people, so it doesn't help me enjoy games that are competitive in any way, and if it's a non-competitive game, I just feel like I'm being manipulated, which also saps the enjoyment out of it for me.
I don't mind purely cosmetic offerings being present in games, and I'll even buy a few. But if I feel like I'm competing on a field that's stratified by money, it just kills the enjoyment for me. It's the same reason I stopped playing Magic: The Gathering back in the mid nineties a few months after when it was first released. It was fun when we all had starter decks, but after friends started collecting special cards, I saw where I thought it was going an opted out. The realization just sapped a lot of the enjoyment out of the game for me.
- ve55 5y agoI feel like that a lot, so called pay-to-win games (or perhaps pay-to-progress) aren't my thing either for similar reasons, even though I could afford them. I've played GI for a bit, but very casually (even more so as it doesn't run on Linux, so I've only played it on mobile myself), and as long as I am finding things I enjoy, for example the music, voice acting, and UX, I don't mind the game's profit model, but I definitely will end up playing less when/if I reach the point(s) to where I am increasingly penalized for not paying.