2 ms·
I mean--it used to be that you bought the game and you got the stuff and you had to ladder up within the context of a single game in order to get to the good st
by eropple 5y ago
I mean--it used to be that you bought the game and you got the stuff and you had to ladder up within the context of a single game in order to get to the good stuff. Why should grinding be rewarding at all, except to put players on an external addiction loop rather than one based on the moment-to-moment fun of the game?
Counter-Strike was never my game, but during the course of a match you could ladder your way up to an AK (absolutely reasonable for most gameplay) within the first couple rounds and it was pretty difficult not to be able to get an AWP at least for a while if you wanted to. I played FireArms Half-Life and The Opera instead, where you built your loadout and everybody had access to everything, save for in FAHL specific skills that laddered up throughout a match themselves.