3 ms·
Is this enough to open a competing store? * Put your app for free on the appstore, but with a paywall * In order to activate the app, you must buy it on an ex
by bogwog 5y ago
Is this enough to open a competing store?
* Put your app for free on the appstore, but with a paywall
* In order to activate the app, you must buy it on an external site
* A web-based store allows users to browse and purchase apps, and "download" links send them to the appstore
* Customers can link their Apple IDs (or another account) so that purchases can be confirmed without having to sign in to every app individually
Or is there still something in the developer contract that prevents this?
- 58x14 5y agoOne of my first thoughts. The purchase of a license would need to occur on the web-based store, where presumably you'd create an account, download the free (with in app purchases, because you don't want to restrict sales even if they're at a lower margin) app from the App store, and sign in with your account to activate. Seems like entities wishing to operate a secondary app marketplace would continually be balancing tradeoffs in UI/UX (v. native Apple experience) and cost of acquisition for a relatively small reduction in fees.