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> Blender has managed to overcome this perception by changing its UI and engaging with artists The UI might be designed well but at least from my experience it
by pbasista 5y ago
> Blender has managed to overcome this perception by changing its UI and engaging with artists
The UI might be designed well but at least from my experience it is still buggy and freezes [0] regularly. I fully agree that the core functionality absolutely needs to be rock solid.
[0] I was attempting to model a basic room with some wall details. During a few hours that I have spent on it in Blender, I have encountered several unexpected gimbal locks which consumed all CPU resources and from which it was impossible to recover.
I am using Linux and Wayland and Sway. Yes, some might argue that this is a relatively new and less common setup and that I should give Blender some slack here. But still, it was a very off-putting experience. I can fully understand that some users might never want to use Blender again after having to deal with such basic issues.
- Applejinx 5y agoSurely Blender's internal math is quaternions? Not that I can code those, but I didn't think gimbal locks were something that could bring down something like Blender.
- pbasista 5y agoI do not have a good understanding of what specifically was going on at the time. The behavior that I have observed was that there was automatic and very fast rotation around some axis while the viewport was quickly shaking but remained roughly the same. And Blender consumed all of the CPU resources.
- saladuh 5y agoMaya crashes all the time. Go on any social media and search 'maya crash' and you'll find plenty of art students and hobbyists complaining about how often it crashes, some losing their work. I even read from one artist I follow that at their university a lecturer told his students to expect Maya to crash, and prepare for it. I just wanted to point out that your lockups and crashes in Blender have nothing to do with it being open source and probably more to do with its complexity. Not saying you were trying to make out that because it's foss that's why it crashes, but seeing as this comment thread branched from that argument I just wanted to point this out.
- pbasista 5y ago> it's foss that's why it crashes I am not making such an implication. In my opinion, Blender's software quality is simply lacking in some very basic areas. At the same time, it is great in some other areas. I absolutely do not suggest that commercial or proprietary programs are generally better in that regard. I only wanted to emphasize the point in one of the parent comments that it is critical, even for established software with large user bases, to get the basic features right and stable and support it by some anecdotal experience.