4 ms·
this is atrocious. Bunch of visual distractions made by avatars, horrible and disrespectful background noise/chatter, graphics like it's 1998..
by Keyframe 5y ago
this is atrocious. Bunch of visual distractions made by avatars, horrible and disrespectful background noise/chatter, graphics like it's 1998..
- exikyut 5y agoI'm kinda torn between the current top comment pointing out how immersive everything is, the current top reply remarking about the eyebrow-raising amount of furry representation, and this perspective. The graphics are indeed really bad. The background noise also seems to be poorly managed. And the avatars are visually striking just to the point of being very distracting. But I have not the first clue how to fix any of these issues. The graphics have to exceed 70fps cannot drop frames or you risk users getting nausea (and not using the platform!), the audio chat works just like every other audio chat out there - badly, and the I looked into the avatar situation and discovered that, contrary to my own intuition (where avatars would incorporate lightweight, aggressively CPU-throttled control programs that could arbitrarily direct how emoting works etc), you basically get a restrictive SDK that's just *upgraded* to the point where you have like 16 different things your avatar can do. It's simultaneously utterly inspiring and an absolute dumpster fire. I "got" VRChat for the first time when I discovered this last week and have been awkwardly conflicted about it ever since.
- fennecfoxy 5y agoIdk why people would complain about furry representation in VR chat, if at all furries are driving things like VR chat and in 20-30 years or so everyone will be using it and it will "be cool". Not really much difference between an avatar of any other character and a furry avatar, just people are fans of their own character/universe than say a character from Star Trek or something.
- tomjakubowski 5y agoIt's really no weirder than Rick Sanchez and Superman avatars dancing to Martin Luther King Jr's "I have a dream" speech in Fortnite. The metaverse is strange. https://twitter.com/Mlickles/status/1430923368237252609 https://twitter.com/Mlickles/status/1430923368237252609
- anthk 5y agoOn VRChat, look up Albarracín, a Spanish old town of the former city. Astounding recreation. https://vrchat.com/home/launch?worldId=wrld_7f05a6b7-0223-488e-90f9-253fb787276d https://vrchat.com/home/launch?worldId=wrld_7f05a6b7-0223-48...
- AgentME 5y ago>graphics I think a lot of people that have never used VR have a preconception that VR is necessarily about being photo-realistic enough to trick people, but VR is exciting enough just for giving you a first-person perspective and bodily control within a 3d space. There is plenty of VR content that looks photo-realistic enough to be real, but many of my favorite VR experiences are in places that are clearly polygonal. It doesn't take photo-realistic models to get engrossed into talking with people. Body language shines through most avatars well; in VR your brain easily intuits how the motions of an avatar you see are linked to the motions of a human. (There are a couple people in the video whose avatars are very rigid without the arms ever moving or their heads ever tilting, but those people are the ones not in VR and instead just using the desktop version of VRChat.) VRChat is all user-made content and the draw is definitely in seeing how people express themselves and the extremely wide range of content rather than being about photo-realism or experiencing a single creative vision.