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Now you have a new set of problems: getting the compiler that consumes the bytecode not to crash. :)
by TazeTSchnitzel 5y ago
Now you have a new set of problems: getting the compiler that consumes the bytecode not to crash. :)
- Const-me 5y agoI wouldn’t expect that. DXBC is not terribly complex. The instruction set only has 207 of them, each one is really simple. Take a look: https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-sm4-asm https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/... https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/shader-model-5-assembly--directx-hlsl- https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/...
- TazeTSchnitzel 5y agoThat the instructions are simple doesn't mean that what the compiler does with them will be! It's still a long way from the actual hardware.