4 ms·
Any good resources (or even search term hints) you could recommend on the more modern/async approaches? I’d love to read about them.
by _dwt 5y ago
Any good resources (or even search term hints) you could recommend on the more modern/async approaches? I’d love to read about them.
- lodi 5y agohttps://gafferongames.com/post/state_synchronization/ https://gafferongames.com/post/state_synchronization/ Also search for "game networking" + the following: - state replication - dead reckoning - client side prediction - networked physics