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I saw my get kid prompted to pay $59.99 usd to buy in-game achievements for the hill climb racing game on Android. That's a f-ton of money to be soliciting fro
by stadium 5y ago
I saw my get kid prompted to pay $59.99 usd to buy in-game achievements for the hill climb racing game on Android. That's a f-ton of money to be soliciting from anyone, yet alone a kid. He's not quite at reading age and just clicks things. The game design and characters is clearly targeting kids. In my opinion, these aren't games any more, they are gambling.
- benatkin 5y agoI've played Hill Climb Racing, and it's a pretty awesome game, even for an adult. The varying gravity, and inaccurate but fun physics, and the variety, are what made it fun for me. I haven't played it in years, and after that moved on to Geometry Dash, which I see myself wanting to play in the future more than Hill Climb Racing. I've scoffed at Candy Crush, but wondered if people who play that might feel the same way I did about Hill Climb Racing. I think the price is high, but not absurd. I don't know how you'd determine the maximum price in a way that was fair to everyone.
- stadium 5y agoAs a parent the volume of in-game purchase advertising and scarcity tactics are anxiety inducing for both myself and my kids. Every game on every platform should have a global opt-out for in-game purchases, just like do-not-track on iOS 14.
- majani 5y agoNeeding a password for every in-app purchase is the default on both Android and iOS, and only the password-holder can change that setting. Many change the setting because they get annoyed by the constant typing of passwords, and that's 100% on the user if they do that and their kid ends up buying the biggest coin package in their favorite game
- stadium 5y agoYep, I have passwords enabled. I don't want to see the in-game purchase features at all. The alternative right now is, don't install the game. Used to be, you could get the ad-free version of an app for a small price, or the ad-supported version for free. I'd happily pay money for an ad-less, in-game-purchase-less version. Instead I have to teach money management and de-escalate an upset kid explaining why they can't have this amazing in-game-purchase feature that is only available for the next 30, 29, 28.. minutes else it is gone forever. It's exhausting when it's supposed to be fun.