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Reading back I definitely come off a bit too harsh on gametap - It was a good service from the start. but I remember it seeming like there was trouble figuring
by kipchak 5y ago
Reading back I definitely come off a bit too harsh on gametap - It was a good service from the start. but I remember it seeming like there was trouble figuring out a pricing/content model that worked, as you said a lot of people who were excited for those sorts of games are often able to download roms as well.
I think it may just have been ahead of it's time in terms of model in the era of battlepasses, paid online and gamepass, as well as monthly paid streaming services in general.
- CobrastanJorji 5y agoIt's true. It was a plausible idea that certainly MIGHT have worked, but whatever form of the idea GameTap went with clearly didn't catch fire. Here's a fun technical secret about GameTap. Several of the companies that we bought licenses from barely knew they owned the games and definitely didn't have any original binaries or source, and for the obscure consoles/titles, we sometimes could only find cracked versions online. Those would usually have crack intros (it was the birth of the demoscene!), though, and we clearly didn't want to use them. Ultimately we cheated. We just launched the game by loading a save state just past the crack intro.