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For my game, I started with unity + a bunch of plugins, but switched to unreal a few months later for a variety of reasons. C++ and a lot of custom systems - th
by Rd6n6 5y ago
For my game, I started with unity + a bunch of plugins, but switched to unreal a few months later for a variety of reasons. C++ and a lot of custom systems - third party game plugins seem to have a lot more issues than in full stack dev. It’s not really about tech stack so much as good system design choices that lets you work really fast. I put a little site up for my prototype at https://barbariangrunge.com https://barbariangrunge.com
I also have a app for tabletop rpg prep but it isn’t live yet: node, mongo (for a certain type of user editable schema), nginx, react, redux, the usual. I replaced chef with some bash scripts in my projects a while ago and it’s been great