4 ms·
According to Tim Sweeney, yes: https://www.forbes.com/sites/mattperez/2020/01/14/epic-games-store-has-hit-680-million-in-revenue-108-million-customers/?sh=2c97
by NonContro 5y ago
According to Tim Sweeney, yes:
https://www.forbes.com/sites/mattperez/2020/01/14/epic-games-store-has-hit-680-million-in-revenue-108-million-customers/?sh=2c97b6c54b99 https://www.forbes.com/sites/mattperez/2020/01/14/epic-games...
"Exclusives have been critical in gaining momentum in the presence of a competitor that began 2019 with more than 90% market share"
- Wohlf 5y agoHow is he defining market share? I find that number hard to believe simply because Steam doesn't have some of the most popular PC games like Warcraft, Fortnite, and League of Legends.