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I'm surprised they prioritized Windows 11 and not Linux. Is this meant to most benefit consumers? I'd think something so complex would have been first targeted
by didibus 5y ago
I'm surprised they prioritized Windows 11 and not Linux. Is this meant to most benefit consumers? I'd think something so complex would have been first targeted at servers.
- arvinsim 5y agoPerhaps the first chips created with this are consumer-oriented.
- voiper1 5y agoThe huge CPU-disparity is more on mobile and coming to desktops. It's "just" hyperthreading on servers right now that could benefit from this.
- qzw 5y agoThis is supposed to help bring intel’s perf/watt closer to the M1. So it’s primarily a consumer play at this point.
- pjmlp 5y agoThey always do. Just like whatever Khronos does, AMD, Intel and NVidia collaborate with Microsoft in doig native DirectX hardware support and only afterwards those features show up on OpenGL and Vulkan extensions soup.
- garaetjjte 5y agoVendor OpenGL extensions for new features frequently appeared before DirectX support.
- pjmlp 5y agoLike what? Hardware T&L, GPU shaders, Mesh Shaders, Compute Shaders, Ray Tracing, certainly not.
- garaetjjte 5y agoTo pick one of the list, OpenGL and Vulkan mesh shaders extensions were published in September 2018 [0], while D3D12 didn't support it officially until November 2019 [1] (on insidier preview of 20H1 build, which shipped in May 2020). Granted, there was NVAPI D3D12 extension kludge for it, but certainly Khronos APIs weren't treated worse. Talk introducing mesh shaders presented examples in GLSL, and they said they weren't covering NVAPI because it's ugly. [2] [0] https://www.khronos.org/registry/OpenGL/extensions/NV/NV_mesh_shader.txt https://www.khronos.org/registry/OpenGL/extensions/NV/NV_mes... [1] https://devblogs.microsoft.com/directx/coming-to-directx-12-mesh-shaders-and-amplification-shaders-reinventing-the-geometry-pipeline/ https://devblogs.microsoft.com/directx/coming-to-directx-12-... [2] https://www.youtube.com/watch?v=Ge427_2VORo&t=1607s https://www.youtube.com/watch?v=Ge427_2VORo&t=1607s
- pjmlp 5y agoFair enough I was wrong on that one, with the small detail that on Khronos it was and still is, a NVIDIA extension, whereas all DirectX 12 Ultimate cards must support it.
- zokier 5y agoI don't think Intel has this sort of hybrid server cpus in their near future roadmap; the next Xeons (Sapphire Rapids) are expected to be pure big core (Golden Cove) configuration.
- Neil44 5y agoOne thing that springs to mind is, as fas as I know it's not too difficult to manually assign tasks to cores on linux in a way that makes sense to the workload. But I'm not sure if you can do that at all on Windows.
- icegreentea2 5y agoAdler Lake (the family of chips this Thread Director is paired with) is being released as a desktop/laptop chip. The largest configuration shown was 8 performance cores + 8 efficiency cores. These aren't going to the server yet.