3 ms·
Not sure why these are considered different in the images 360 Pop Shove-it 360 Shove-it 360 Shuvit
by fokinsean 5y ago
Not sure why these are considered different in the images
360 Pop Shove-it
360 Shove-it
360 Shuvit
- alexanderdmitri 5y agoI always thought the difference is with a normal shove-it the board pivots on the back trucks, whereas with a pop shove-it all wheels are off the ground for the rotation. They seem to be depicting only the latter in the animations.
- psychomugs 5y agoPopping, i.e. hitting end of the board on the ground, to get height is the difference. A pop shuvit will be higher while a non-popped shuvit may barely leave the ground. Popping can actually make it easier to keep the axis of rotation closer to the center of the board.
- fokinsean 5y agoRight, I know the difference between pop/non-pop in action, but the animations look the same. Also "shuvit" distinction is just a synonym
- psychomugs 5y agoThe transformations are only rotations; the vertical translation in the animations is just hardcoded as a half-period of a sine wave. Setting the `vertical` flag to `False` in skateAnimation.py:generate_frames removes the pop.