4 ms·
That's because scripts in a game are not usually a performance bottleneck if kept to best practices. And you can bet your ass both unity and unreal have some AS
by rowanG077 5y ago
That's because scripts in a game are not usually a performance bottleneck if kept to best practices. And you can bet your ass both unity and unreal have some ASM in their guts.
- gopiandcode 5y agoYes, my point exactly, and in the places where people use OCaml, the overhead from not monomorphising generics isn't a performance bottleneck.
- rowanG077 5y agoThat's a self fulfilling prophecy. Of course OCaml isn't used there... Because it can't hit the performance target.
- jcelerier 5y agoExactly, I mainly work on a C++ software and for my PhD rewrote all the core algorithms in OCaml... Boy that was slow, I'm never ever touching that language again for anything that needs peak performance.