3 ms·
Very nice game. Do you mind if I make a few criticisms? The icons on the opening page take up a lot of space - the bottom 1/4 of the page - and compete with t
by JFPetersen 15y ago
Very nice game. Do you mind if I make a few criticisms?
The icons on the opening page take up a lot of space - the bottom 1/4 of the page - and compete with the app for my focus. I would suggest separating them from the start button with some space & moving them a little closer to each other. Maybe even shrink the size of those buttons.
Since I'm mentioning focus, I think the tiles kind of get lost during the game, too. There isn't really anything that makes them stand out, and they are surrounded (crowded) by several large buttons. The visual focus should be on the tiles and the word line. The other buttons should be out of the way.
When playing the game, the shuffle button is too close to the bottom row of tiles. Maybe swap its position with the pause button & move them both down, away from the tiles. Also, I occasionally press "shuffle" rather than "submit", and I'm sure it has something to do with the buttons' positions.
I'm still unclear about the bonus & combo multipliers. What's the point of the combo multiplier? Does it effect my score at all? And how, exactly, is the bonus multiplier calculated? Since it affects my score, I'd like to know how it comes about. Maybe it's just me, but feel a need to know these details.
I don't think it's necessary, but I kept looking for a "last word" button similar to the one used in Word Warp. I often want to riff off of the last word, and I'd rather hit "last" & modify the word than type it in each time from scratch. Of course, adding yet another button isn't necessarily a good thing....
Most timed games that I've played will pause when you hit the countdown timer. You may be able to gain some more space by eliminating the "pause" button all together & implementing the "hit the timer to pause" feature. (I'd say it's common enough to be an expected feature of timed games.)
I really like the portrait view. Holding my iPod in landscape just doesn't feel as natural to me & I tend to use landscape games less and less. I know that's just a personal preference, but I think you got it right.
Overall, it's a fun game. I often test free games & then delete them, but I see this one staying on my iPod. Good job, and good luck.
- jazzychad 15y agoThanks, I appreciate the feedback! The bonus and combo multipliers are explained in the Help section (press the "?" tile on the game screen before or after a game (or when its paused)). Basically the combo multiplier goes up 1 each time you spell a word with the same set of 12 tiles. If you hit shuffle, the combo goes back to 0. The bonus multiplier goes up each time you spell a word, and the amount it increases depends on the length of the word (the longer the word, the more the bonus increases). I'll consider the "hit the timer to pause" feature. I hadn't noticed that in many other games, but it makes sense. Thanks for the other feedback, too. I'll consider it for updating the visual layout.