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Gotta say, that last version from blender, the one he hates, kinda seems to trigger some nostalgia for me. It's not as good looking as the drawn stuff, but it
by kbenson 5y ago
Gotta say, that last version from blender, the one he hates, kinda seems to trigger some nostalgia for me. It's not as good looking as the drawn stuff, but it totally feels like something I would see in the late 80's or very early 90's in a game.
- hlandau 5y agoI feel the same way; I actually ended up liking the first version of the image better. There's something about it that feels authentic to the period.
- CreepGin 5y agoYes like some vintage newspapers drawings. Especially the shading on that spigot.
- ido 5y agoI felt the same way too - maybe I'm susceptible to it growing up in the 80s and 90s. This kinds of style was common even post 1-bit era (first mac I used was circa '94 vintage early PPC generation - we had a PC-XT clone before that but the style was a lot less common on early DOS).
- duskwuff 5y agoI'm reminded a bit of the monochrome art from Cyan's early Hypercard game The Manhole. It used a lot of line art and simple patterns to depict shading -- more cleverly than the Blender output shown in the article. The Manhole is playable online at the Internet Archive: https://archive.org/details/TheManholeMacintosh https://archive.org/details/TheManholeMacintosh
- sen 5y agoYeah I prefer that version too. Definitely hit the nostalgia feels but with some modern .. cleanliness? Eg having it modeled properly then rendered like that gives it a much cleaner and more accurate look than the old hand-drawn pixel art but still nails that old-school vibe perfectly.
- thaumasiotes 5y agoI like the second-to-last part of the blender pipeline. https://images.gog-statics.com/69aba8baf69e17d7b5a528997efedbf852a9a6c692c073a92917ba906118501d.jpg https://images.gog-statics.com/69aba8baf69e17d7b5a528997efed... But that's an even older style. For black-and-white Mac graphics, I do feel like the final blender output is closer to the old style than the final hand-drawn output, but mostly over one particular issue: every object in the blender image has an outline. A lot of the objects in the hand-drawn image don't; instead, they just bleed right into the empty space around them. My gut tells me that the shadows of the plates and the pie in the dithered blender output are "too realistic" and should have been drawn differently.