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And it would have been far harder to read for those new to the generic code base. Complex abstractions make people feel smart, they rarely make code easier to u
by jshen 5y ago
And it would have been far harder to read for those new to the generic code base. Complex abstractions make people feel smart, they rarely make code easier to understand or maintain.
- aptenoforst 5y agoHow is a generic data structure a COMPLEX ABSTRACTION?
- jshen 5y agoThey are complex. I’m guessing you haven’t thought about them much beyond the trivial use cases.
- h4x0r12345 5y agoNo, it's relative. For the top 5% - 10% of developers, generics are a useful tool for doing their job efficiently. For the bottom 50% of developers, generics are complex and confusing, and only provides more footguns.
- citrin_ru 5y agoFor 0.5%-1% C++ is a powerful tool which allows to quickly (thanks to rich abstractions) to write high-performance code. For merge mortals it is a tool hard not to misuse full of hidden traps and debugging of code written even by the very best developers (surprise - it has bugs too) is a challenge. Go just did a step towards C++, even if a tiny one.
- pjmlp 5y agoNot everyone is entitled to be a sushi master.
- Taek 5y agoAnd the top 1% of developers know that you are most productive when you stick to the simplest primitives ;) I jest, but I also don't. All the best developers I know strongly prefer footgun-free libraries and primitives. The advantage is that you don't _need_ to spend brain cycles checking and double checking that it was written correctly, and when you want to make changes you don't need unwind an elaborate abstraction to stretch it further. In martial arts (I'm a second degree black belt), the third move you learn is the round house kick (turned leg kick - the first two moves are the punch and the straight leg kick). At the olympic level, 70% of all points are scored using a roundhouse kick. The other funny thing about the roundhouse kick is how much you can learn from watching someone do a single one. You can tell the difference between someone with 2 years of experience and 3 years of experience, and you can _also_ tell the difference between someone with 15 years of experience and 20 years of experience. The point of this story being that masters are masters not because they can do elaborate techniques, but because their command over the simplest techniques is superlative. I've found in life that this applies to pretty much everything. Martial arts, programming, painting, cooking, and effectively any task that definitively has some people who are better than others.
- h4x0r12345 5y agoGenerics use the type system to make the compiler check the code for you. It makes the code easier to understand, more correct, and concise if you use them as they were intended. It avoids tedious and error prone duplication of logic. Create ONE efficient debugged implementation and reuse it as much as possible. The crappy workarounds for generics introduce their own complications and issues. But I know what you mean. I've worked on Scala code for years and seen less mature developers over-engineer things and get way too clever with the type system. Scala is a really practical and powerful industrial language that requires some maturity to use the abstractions sparingly. It's only good for the top 5% of developers. However, Go doesn't have such a powerful type system. It looks like the Go designers implemented relatively simple generics. You have to draw the line somewhere. If simple Go generics are too confusing and complicated then that developer should probably find another job, as generics are a basic concept in programming. The Go designers are pragmatic people, and they've decided that relatively simple generics will make things easier in mainstream commercial codebases.
- theshrike79 5y agoIf people would stick to common generic data structures (like a map/list that can handle any datatype), i'd be fine with abstractions. But some people have a tendency to play code golf with their codebases. I have, for example, encountered a "generic data structure" that looked like a normal linked list on the surface. BUT, it actually sorted the largest three items in the first 3 cells and the average in the 4th. That was multiple days of work wasted because someone decided to be cute with their data structures. And that wasn't even the only one of such "generic" monstrosities in the code.
- h4x0r12345 5y agoGenerics (and other abstractions) are not the root cause. Go was a pragmatic defence against mediocre developers. The majority of developers are mediocre by definition, and will abuse _any_ abstractions to create Rube Goldberg contraptions and monstrosities.
- pjmlp 5y ago20 years ago those mediocre programmers were using Visual Basic and Java, so look for the past to see where future goes.
- bmn__ 5y agoSo blame goes to the hammer instead of the carpenter?
- carnitine 5y agoWhat does that have to do with generics? Surely they’d have written the same bad code monomorphised?
- Fire-Dragon-DoL 5y agoWell there is a valid point of abuse in abstractions. The ruby world is a disaster because of the power provided combined with people reaching out to all sorts of abstractions the entire time for purely experimental reason. It's true that applicative code shouldn't need generics in probably more than 90% of the times, however the lack of it affects library authors quite heavily
- fiddlerwoaroof 5y agoOptimizing for people that are new to a codebase seems like a mistake to me: onboarding costs are relatively minimal and finite (per developer) whereas maintenance costs have no fixed bound: if generics let you exclude invalid states by design (and they do: this is one of the biggest advantages of parametric polymorphism vs. interfaces), they will be useful for keeping maintenance costs under control.
- jshen 5y agoI’m guessing you like Haskell and similar languages, because that’s the natural conclusion to your line of reasoning. I don’t agree with you, but I could be wrong. There are plenty of languages that are aligned with your point of view. I like go because it was going a different direction, and I hope that doesn’t change. You can use Haskell, scala, typescript, etc to get what you are looking for.
- Taek 5y agoYou definitely want to optimize for people who are new to a codebase. Over enough time, the codebase grows to a point where essentially _everyone_ is new to each area of the code, because nobody has touched that code in 2-3 years and the person who wrote it may not even be with the project anymore. Even for your own single-person projects - if you get fancy with the code, 6 months later you find it's a lot harder to get back into and mess around with than if you had written the code as though you were presenting it to a beginner.
- fiddlerwoaroof 5y agoYou want patterns that are well-known to the maintainers, but this is different from “optimizing for the new”: consistent idiomatic use of a library like XState or Ramda in a JavaScript project can cause a high onboarding cost (because the new developers don’t know the library well) without any corresponding ongoing cost.
- erik_seaberg 5y agoManagement is responsible for making sure that doesn’t happen, by retaining experts and demanding documentation and investing in ramping up new experts. Making the code bigger because each line does less is not going to save us from nobody understanding prod, and a short learning curve puts a low limit on the value of our staff (who quickly run out of tools and stop improving in clarity and productivity).
- sterlind 5y agoso as an example, I've used priority queues a lot. you need them for Dijkstra.. apparently golang has a heap package which lets you push and pop `interface{}`. sure you can cast, and I guess people have to, but why couldn't Go just call `interface{}` object or any? the awkwardness of the convention suggests an unwillingness to accept failure.
- xh-dude 5y agoParametric polymorphism is a better fit for container types IMHO. There are some interesting notes here… In Go prior to generics, interface{} is an escape hatch less frequently needed but not necessarily much safer than void*. Post generics, interface{} is suddenly more useful and will be aliased by ‘any’. The way the std lib heap works in Go, an implementation doesn’t have to mention interface{}. Using the Go std lib solution is about satisfying a few interfaces, defining some methods for sorting and swapping over the element type. The use of interface{} is internal. Go’s generics solution is going to have type constraints, which I think will be very familiar to some and probably new to others … So, the Go generics PQ should still require some constraints on elements, not ’any’thing will work. I’ve really enjoyed constraints in languages and it’s not quite natural in C++/Java, but Go’s interfaces already do some ‘constraint’ work conceptually and can be used as constraints in Go’s generics syntax. I’m interested to see how this plays out.
- jacobvosmaer 5y ago>not necessarily much safer than void* You can cast void* to anything you want. With interface{} you get a type check, either through an assertion or a panic. That is a big difference in safety.
- xh-dude 5y agoFair point. Maybe there are contrived cases that can get nasty (an interface{}-typed variable boxing a function is possible, not so with any non-empty interface ), but in practice the pathology would be ‘panic’ more than ‘here are the keys to the exploit kingdom’, if this is what you were thinking. I was thinking more about silence where someone expected a greater degree of compile-time type safety than they really had, or relatedly e.g. the subtleties in JSON encoding / decoding where there is silent data corruption that could fall through the cracks - mostly I feel like I avoid these things by not using interface{}; I certainly did not grasp that without some experience with the language.