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Oh wow I didn’t realize they did custom licensing (presumably for a good chunk of change). Good to know!
by NightMKoder 5y ago
Oh wow I didn’t realize they did custom licensing (presumably for a good chunk of change). Good to know!
- kkielhofner 5y agoWhat’s also important to know is that the commercial license (IIRC) doesn’t include access to the patent pool. I presume that when going through the commercial license the x264/x265 people will walk you through or otherwise assist in the MPEG-LA stuff: https://www.mpegla.com/ https://www.mpegla.com/ It trips people up: the commercial x264/x265 license provides alternate use terms on the implementation. The implementation, however, is still protected by various patents worldwide and MPEG-LA is who you go through for access to the patent pool which is (supposed to) include payment to all of the identified patent holders.
- ksec 5y agoIANAL the patent are required only if your devices does not already have an H.264/H.265 license. H.264 is fine as it is literally the MP3 of Video. H.265 is a lot more complicated.
- kkielhofner 5y agoThat is true but if you’re using libx264/libx265 you’re not using hardware encode/decode blocks that include the patent license so MPEG-LA is back in the picture.
- ksec 5y agoAgain IANAL but license are per devices and not per IP blocks so you dont double pay for each and every components ( Hardware Encode Decode in CPU and GPU ). And generally speaking that is up to the OEM and Devices Manufactures to have it done.
- kkielhofner 5y agoIANAL disclaimer as well but each component (hardware block, x264/x265 instance) is (IIRC) considered a separate "unit" [0]. [0] Slide 10, bullet one https://www.mpegla.com/wp-content/uploads/avcweb.pdf https://www.mpegla.com/wp-content/uploads/avcweb.pdf