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I read the article but have not watched the video so I may be missing some context. It really depends on how you define “exploiting”. It doesn’t seem like you
by tyleo 5y ago
I read the article but have not watched the video so I may be missing some context.
It really depends on how you define “exploiting”. It doesn’t seem like you _need_ to buy the ads. A kid could make a game on any platform and would encounter similar barriers.
Would it be better if the kid played Call of Duty rather than creating something? Even if the chance to profit is low does the kid get something else out of Roblox?
To my knowledge kids aren’t dropping out of high school with hopes of being a Roblox millionaire. They may dream about it but I don’t think they act on it. I dreamed about being a pro eSports gamer in high school and I’d argue my time was much worse spent doing that.
- Ashanmaril 5y agoIt sounds like Roblox does want there to be dedicated Roblox developers. I saw a clip from one of their conventions with someone, possibly the CEO, saying they envision companies of 100 people doing Roblox development
- rtkwe 5y agoRoblox takes their 75% cut out of each sale then if you ever manage to accumulate the 100,000 Robux needed to cash out ($1000 worth for what Roblox sells it for) you only get $350. They're double dipping their cut. You should really watch the video it lays out the case very well. If it's meant to be educational it shouldn't be marketing itself as a way to make money or charging kids to promote their app. It would have better ways to surface new applications instead of only showing the top N that already have to have over a thousand users.
- deleted 5y ago[deleted]
- testudovictoria 5y agoTo combine the numbers: Roblox takes 75% of each sale. This means the developer needs to make 400,000 in Robux sales before the developer accumulates 100,000 Robux for cash withdrawal. If 100,000 Robux is sold for $1,000, and 100,000 Robux only nets the developer $350, then the double dip gives Roblox a net 91.25% of developer sales. This excludes any applicable taxes or app store fees.
- deleted 5y ago[deleted]
- robocat 5y agoThe video mentioned you must also have a premium account at $5/month, so conservatively 7 months is another $35 down. And presumably you have to pay for the premium account before you withdraw, so you are investing real cash for a chance of a payout?
- bemmu 5y agoThey don't combine like that, because the 75% already takes into account the double dip. User spends $100 USD to buy 10000 robux. User buys item for 10000 robux in a game. Developer of game gets 7000 robux (dip #1). Developer of game withdraws to USD. 100000 robux = $350 (dip #2) so developer gets $24.5 USD. Overall 24.5/100 = 24.5%. In reality the numbers don't always come exactly to this, because robux can cost different amounts to buy depending on the amount, and there are PayPal/wire transfer fees when withdrawing.
- Akronymus 5y agoThats only for one transacrion between users though.For every additional transaction the money goes through, the roblox takes even more of a cut.
- tyleo 5y ago