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I think positional audio is a big one, so is the sense of presence and shared space VR brings. I don't think this has any chance of taking off before these head
by dougmwne 5y ago
I think positional audio is a big one, so is the sense of presence and shared space VR brings. I don't think this has any chance of taking off before these headset include eye and face tracking so those cartoon avatars can have realistic human expressions.
- rbanffy 5y agoNot only they need to be realistic, they need to be accurate and real-time. If I see a colleague confused during a presentation, I can adjust my delivery. I can’t do the same unless the avatar communicates that to me in no uncertain terms.
- dougmwne 5y agoA potential advantage for latency is having every participant on the same known set of hardware that can be optimized for low latency. Though the Quest 2 has high latency, it would be plausible to make a low latency headset and have every participant on that hardware for the best experience.
- baby 5y agowhiteboarding!