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Good news. I switched to WebGPU from OpenGL for my homemade game engine and I am very happy with it. I don't use Rust though, but D, the only time I see Rust co
by skocznymroczny 5y ago
Good news. I switched to WebGPU from OpenGL for my homemade game engine and I am very happy with it. I don't use Rust though, but D, the only time I see Rust code is in the stacktraces when I get an error.
Personally, I think there is a lot of potential for WebGPU outside of web/Rust ecosystems. WebGPU provides a great balance between awkwardness of OpenGL (global state, suboptimal resource binding patterns) and the verbosity and expertise required for Vulkan (barriers, synchronization, everything are needed even for a basic triangle and it only gets harder from there).