2 ms·
Papers, Please is a great game, but not great social critique. It's a good example of how it's limited what games can teach you about the real world, how a game
by vintermann 5y ago
Papers, Please is a great game, but not great social critique. It's a good example of how it's limited what games can teach you about the real world, how a game can have a strong "feel" without necessarily having much authentic about it, and maybe how it can make people feel they understand something, while at best they understand what the author thinks.
Lots of people speak as if the game is somehow "realistic" about living in authoritarian states. But it's a complete mishmash of totalitarian tropes.
Most obviously, you are a border official being oppressive to people who want to come into your country. To work, mostly.
Generally speaking, people do not strive to get into authoritarian countries to work. This was certainly not a common problem east bloc countries in Europe (whose aesthetic Papers, Please otherwise obviously tries to channel). True, some were a bit freer and richer than others, but then you, as a citizen of the less free countries, probably couldn't just go work there on your own initiative. Planned economies generally don't let you!
Speaking of that, that's another jarring thing: you, a government official in a role vulnerable to corruption and worse, got it on short notice via a lottery. That sounds... implausible. On one hand, it's very command economy, with the state just commanding you out like a soldier. But giving out trusted, powerful positions in a lottery is decidedly un-command economy, and even un-authoritarian of any sort. You have power over people's lives in "Papers, Please", that's the game's point. But in an authoritarian state, that sort of power is jealously guarded!
And then there's the part about keeping your family from starving, freezing or dying from lack of healthcare, by your 100% performance pay wages. That is decidedly not very command economy. What kind of weird country is this??
The human drama also feels rather misplaced sometimes. There's an early storyline about a pimp and human trafficking. Sex trafficking is another of those things that, if it is a problem in the sort of country that has internal passports, feels like it would take very different forms than flashy private pimps and victims appealing to the border guard for help.
So in short, it's a mishmash of oppressive tropes. If Lucas Pope had wanted to make profound commentary on totalitarian states, he would probably have been a lot more bothered about these inconsistencies. So I'm assuming that wasn't his goal. Which is fine. It IS a great game, mechanically and mood wise.