4 ms·
That's funny, just this week I was writing an AI for a creature in a side-project game that uses this exact same heuristic of getting away n nav-mesh nodes away
by arc-in-space 5y ago
That's funny, just this week I was writing an AI for a creature in a side-project game that uses this exact same heuristic of getting away n nav-mesh nodes away from the player. Something to keep in mind I suppose.