4 ms·
Easiest way to pick a valid random location is to pick the center of a nav triangle. They could have traversed the nav mesh counting distance instead of just tr
by jayd16 5y ago
Easiest way to pick a valid random location is to pick the center of a nav triangle. They could have traversed the nav mesh counting distance instead of just triangles but I guess they didn't and it worked out fine for the game.