4 ms·
I love this kind of pattern emergence. It's interesting to see how simple models can create complex behaviors, even by chance
by kuu 5y ago
I love this kind of pattern emergence. It's interesting to see how simple models can create complex behaviors, even by chance
- ralusek 5y agoEspecially when it feels right. Foxes would lead you to treasure.
- arcturus17 5y agoWait, why? I'd imagine foxes would flee to burrows or just about any hole where they can hide, but why would there be any treasure there?
- galgalesh 5y agoI'm playing Skyrim now and the thought that the foxes would lead me to treasure has indeed popped into my mind. I followed one for a while but it didn't lead me anywhere notable. Most animals either do a really good job of running away from you (rabbits, deer), or attack you (lions, walruses). Foxes just look at you and slowly walk into a certain direction when you get close to them, as if they're trying to show you something. In general also, from watching YouTube videos of rescue foxes, they seem like super playful and might be the kind of animals leading you to treasure just for the fun of it.
- twic 5y agoTIL my bins are full of treasure.
- toomanybeersies 5y agoMy favourite instance of emergent behaviour in video games is cats dying from alcohol poisoning after eating alcohol-laced vomit in Dwarf Fortress, and the bug reports/forum posts trying to determine what was killing the cats: http://www.bay12forums.com/smf/index.php?topic=154425.0 http://www.bay12forums.com/smf/index.php?topic=154425.0 https://www.bay12games.com/dwarves/mantisbt/view.php?id=9195 https://www.bay12games.com/dwarves/mantisbt/view.php?id=9195