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The traditional way of doing that has been to write a low-level C library with the core functionality, and write a native app for each platform that leverages t
by SeoxyS 15y ago
The traditional way of doing that has been to write a low-level C library with the core functionality, and write a native app for each platform that leverages the library. This is how the best cross-platform apps are made.
I can see a bright future tho in JavaScript-based game engines, so long as they're wrapped in a native app (written by a developer, not generated by an SDK).