3 ms·
Surely it all depends on what you're using it for. Maybe I want to create a game where all characters look like that in real-time (think Borderlands but turned
by Kiro 5y ago
Surely it all depends on what you're using it for. Maybe I want to create a game where all characters look like that in real-time (think Borderlands but turned up a notch).
Your comment makes it sound like there's only one presumed use-case for this.
- jimmySixDOF 5y agoI thought he was only applying this to one or two outlines at a time ? I wonder if there are other performance trade offs when you outline a hundred game elements in frame or something ? Also, FWIW, this was posted today on Reddit - a nice writeup of "5 ways to draw an outline" in Unity that also tips a hat to the OP article: https://alexanderameye.github.io/notes/rendering-outlines/ https://alexanderameye.github.io/notes/rendering-outlines/