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A prototype version of Wipeout appeared in the seminal 1995 film "Hackers" [1]... the very same film that involved future Shaggy actor Matthew Lillard sporting
by alexjplant 5y ago
A prototype version of Wipeout appeared in the seminal 1995 film "Hackers" [1]... the very same film that involved future Shaggy actor Matthew Lillard sporting a red Motorola pager and a pre-"Tomb Raider" Angelina Jolie declaring that "RISC architecture is gonna change everything". What a fantastic (in the literal and figurative senses of the term) film.
[1] https://www.youtube.com/watch?v=ATlszssL-eI https://www.youtube.com/watch?v=ATlszssL-eI
- PebblesHD 5y agoA fantastic film indeed, and personally quite important to me as it well and truly inspired my deep interest in networks and computing when I first saw it as an early teen years after it came out. No film that I’ve seen since managed to capture that sense of exploration and freedom in computers that Hackers did, and for that it will forever be one of my favourites. Not to mention, it too had a pretty amazing soundtrack..
- tomaslaureano 5y agoHave been listening to the film's soundtrack for the past few weeks while programming. It might be that the OST is hardcoded into my brain and that's why I found it so appropriate to listen to it while coding - but it's great to get into "the zone". I was looking for something like that to listen - without much luck so far. Will give a try to Wipeout's tracks. They look promising :)
- stevekemp 5y agoIt's obvious now you say that, but I'd never made the connection before. The gameplay is just that little bit different, and the whole scoring-scene is completely different. Thanks for sharing!
- atatatat 5y ago> the whole scoring-scene is completely different. Hollywood, amirite?
- dusted 5y agoStill my #1 movie of all time.
- LaserDiscMan 5y agoA longer video of the demo Psygnosis produced for the movie: https://youtube.com/watch?v=ix35c_8DEXk https://youtube.com/watch?v=ix35c_8DEXk Includes lots of footage not seen in the movie.
- par 5y agoit's just not the same without underworld's cowgirl playing in the background :)
- culopatin 5y agoThere is something I can’t explain that is missing from today’s games that I see in older games. I’m going to go on an unorganized ramble here hoping someone can pick what I mean. 90s games were more advanced than 80s by a lot but still immediately competitive, no long story to get into, quick play, simple menu, no config, just straight into the game, same settings for everyone and 100% ability comparison. The high score thing grew into profiles with badges now and no one cares anymore. The creativity put into the games made them a cult too, I mean we are talking about a 1995 game in 2021. I think it is unique to its time, games like these define that 90s futuristic grunge subculture that lingered to show up in The Matrix although a bit modernized. What do the 2010s and 2020s have in regards of this unique and define culture characteristics? Loot boxes? We don’t have as much fun anymore. Maybe it’s the decline of arcades? The closest I can feel to those 90s gaming tournaments or high score races is playing Mario kart or smash, everything else feels like it takes 30min just to get started. Lobbys, learning rules of the game, loading screens, intros, Blehg just put me in a high intensity game right away and let me blow up some stuff as I race a made up ship!
- atatatat 5y ago> There is something I can’t explain that is missing from today’s games that I see in older games That'd be the fun. Buy a Nintendo Switch.
- rchaud 5y agoSingle-player oriented games IMO have more attention to detail in this regard. Back then games came on a disc in a box. Now it's almost assumed by default that a studio will push out a game and fix the bugs later. "Multiplayer" at the time really meant split screen with friends. It was assumed that a good chunk of time would be spent playing the game solo. So they couldn't slack on that part of the game. Now it's all multiplayer-first, and instead of paying a one-time fee for the game, warts and all, you're nickel and dimed endlessly for "season passes", "custom skins" and other eye-rolling 'bonus' content.
- disk0 5y ago> 90s games were more advanced than 80s by a lot but still immediately competitive, no long story to get into, quick play, simple menu, no config, just straight into the game, same settings for everyone and 100% ability comparison. The high score thing grew into profiles with badges now and no one cares anymore. > The creativity put into the games made them a cult too, I mean we are talking about a 1995 game in 2021. I think it is unique to its time, games like these define that 90s futuristic grunge subculture that lingered to show up in The Matrix although a bit modernized. We're in a different era, different technology and culture conditions, etc. agreed—however I'll say that there are games which hit on these points, they're just not going to be in the same sentence as Mario Kart or Smash e.g. Cruelty Squad [1], released this year: experimental art game, excellent mechanics—behind somewhat intentionally deceiving (postinternet?) aesthetics—maybe best described as quake-hitman-immersive-sim, building cult fanbase, suprisingly high reviews from mainstream for what it is [2][3]. (goty for me so far, actually) [1] https://store.steampowered.com/app/1388770/Cruelty_Squad/ https://store.steampowered.com/app/1388770/Cruelty_Squad/ [2] https://www.polygon.com/reviews/22596014/cruelty-squad-immersive-sim-review-missions-combat-aesthetics https://www.polygon.com/reviews/22596014/cruelty-squad-immer... [3] https://www.nme.com/reviews/game-reviews/cruelty-squad-review-2985724 https://www.nme.com/reviews/game-reviews/cruelty-squad-revie...