3 ms·
I'm a former DCSS player. I actually love the opacity and lack of documentation in the game. One of the truly enchanting elements of older rogue likes was the r
by throwawaygal7 5y ago
I'm a former DCSS player. I actually love the opacity and lack of documentation in the game. One of the truly enchanting elements of older rogue likes was the randomness, undocumented features, and various other things along those lines. It has been very sad to see crawl lose a lot of these elements as the pave of development has increased... The new player base wants everything to be optimal and so has gradually militated for the removal of the more unique and strange elements of the game play.
Simplified combat and magic, removal of extraneous skills, crippled food system... soon no doubt they'll try to 'balance' the mutation system which is the last of these old school rogue like features to still maintain a large presence.
I think the dispute is generational... I love crawl and had some modest victories but never defined myself around it. to me it was a distraction and just a fun game to sink time into in undergrad - not something to be relentlessly optimized.
- kibwen 5y agoTry any of Crawl's zillion forks that add all sorts of weird things. Or you can just play old versions; even the official servers still host versions from over a decade ago.