3 ms·
Its pretty difficult to do quickly and with numerical robustness, specifically when you have rotation. Here's a talk by the creator of Box2D while he was workin
by plopz 5y ago
Its pretty difficult to do quickly and with numerical robustness, specifically when you have rotation. Here's a talk by the creator of Box2D while he was working for Blizzard on continuous collision detection.
https://www.youtube.com/watch?v=7_nKOET6zwI https://www.youtube.com/watch?v=7_nKOET6zwI
- mLuby 5y agoThanks, that was an interesting talk. Apparently what I was describing is "time of impact" as that talk describes here: https://youtu.be/7_nKOET6zwI?t=495 https://youtu.be/7_nKOET6zwI?t=495