2 ms·
I don't think the problem is complexity as much as it is opaqueness. I have played other games that are also very complex but yet still very enjoyable because t
by harpiaharpyja 5y ago
I don't think the problem is complexity as much as it is opaqueness. I have played other games that are also very complex but yet still very enjoyable because the complexity is open to be examined.
- kibwen 5y agoThe opacity is a remnant from the game as it was designed twenty years ago, which took cues from roguelikes of the day such as NetHack (which is famous for its opacity). The developers of Stone Soup have spent a few decades improving the interface with the goal that you shouldn't need any external wikis or resources to win: all info should be in the game itself. For example, a relatively recent-ish change is that you can inspect enemies and see a list of all possible spells that they can cast, along with estimates of the damage that each spell will do. A much older feature is the in-game help menu, which is impressively thorough and will give you a high-level overview of every monster, spell, stat, ability, item, god, level, status effect, and so on (although it's not necessarily super-detailed when it comes to obscure things like calculating damage; simplifying these calculations is the only way to go).