3 ms·
Monte Carlo simulation? Have your CI server run millions of games in fast forward, and collect as many statistics as you can. When you make a change, check that
by camtarn 5y ago
Monte Carlo simulation? Have your CI server run millions of games in fast forward, and collect as many statistics as you can. When you make a change, check that the stats that you expected to change did change, and that others stayed the same.
Wouldn't detect extremely improbable things, though, like having a spear with a super-rare effect + having armour with another super-rare effect, since those would show up so infrequently that they wouldn't skew the overall stats much.