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We also use an ECS in Rust (shipyard) to power a bunch of the editing experience in Story.ai After some serious initial difficulty getting my head away from "t
by wlamartin 5y ago
We also use an ECS in Rust (shipyard) to power a bunch of the editing experience in Story.ai
After some serious initial difficulty getting my head away from "this is a block" to "this entity has a block" I think it's turned out to make a lot of sense.
For example, checking whether a value shared by a "when there is a new tweet" is in scope when someone wants to use it (i.e. in nested block) is as simple as having a few components to represent a pointer from value to the ID of the block that shares it, and a list of blocks that share scope for this location and then compare the two.
https://story.ai https://story.ai