3 ms·
Do you know that you're going to get that fun though? Most of the time you don't, really, and then spending $150 on something unknown is way too much of a commi
by npteljes 5y ago
Do you know that you're going to get that fun though? Most of the time you don't, really, and then spending $150 on something unknown is way too much of a commitment. I would not mind at all in retrospect, for a game that I really liked, but I could not have predicted that when buying them.
So the question turns into how to monetize that. And DLCs, microtransactions, and subscriptions seem to be an answer.
- andrewmcwatters 5y agoDemos.