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I'd love to just see a company price a game at $150 dollars without any of the micro-transaction fanfare. Be it an indie studio or an EA-like. I'd be fine with
by andrewmcwatters 5y ago
I'd love to just see a company price a game at $150 dollars without any of the micro-transaction fanfare. Be it an indie studio or an EA-like. I'd be fine with paying good money for something that was genuinely fun and didn't feel like it was nickel-and-diming me.
You'll pay a few bucks for a movie that entertains you for maybe a couple of hours at best, but the idea that people are averse to paying $60 for something you get 1,000 fun hours out of really turns me off.
- npteljes 5y agoDo you know that you're going to get that fun though? Most of the time you don't, really, and then spending $150 on something unknown is way too much of a commitment. I would not mind at all in retrospect, for a game that I really liked, but I could not have predicted that when buying them. So the question turns into how to monetize that. And DLCs, microtransactions, and subscriptions seem to be an answer.
- andrewmcwatters 5y agoDemos.