3 ms·
I solved it by duplicating the data. Because a physics object when created needs a starting position. And sometimes you need to 'reset' the position and just ha
by beiller 5y ago
I solved it by duplicating the data. Because a physics object when created needs a starting position. And sometimes you need to 'reset' the position and just having one position variable won't allow that. The rendering logic checks if it has a physics state and if not use the other position etc.