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> In summary, I'm surprised at how few OSS games there are considering how much effort goes into modding. Does anyone in the industry (or otherwise) have insigh
by earksiinni 5y ago
> In summary, I'm surprised at how few OSS games there are considering how much effort goes into modding. Does anyone in the industry (or otherwise) have insight into what's holding us back here?
I'm not in the industry, but I'm a programmer who's tried and abandoned various game projects.
For me, it always comes down to the fact that game design is a deep and totally different skill set that I don't possess. You can't really wing it, or you can but you're unlikely to end up with a game that's fun and balanced.
Same thing can be said for why so few OSS projects have solid documentation or excellent graphic/UI design.
EDIT: I'd also guess that's why the few OSS games you see are usually clones of more popular ones, as is the case with Widelands. By cloning and iterating on a proven game, you don't have to playtest, refine mechanics, etc.