4 ms·
> ...hardware collision detection feature of the Master System. This feature triggers a flag when two sprites collide, but does not tell you which sprites colli
by TacticalCoder 5y ago
> ...hardware collision detection feature of the Master System. This feature triggers a flag when two sprites collide, but does not tell you which sprites collided.
I want to say... WTF!? This is kinda evil, I have no idea and I love it!
> Alf 2: Collision Detection Is Hard, Blog Posts Are Harder
I did semi-recently re-write an amazing collision detection technique I found by myself and used around 1991 (it was fast and flawless) and I even wrote some (Clojure, whatever) code to create "nice looking images" to explain visually the technique. I even started working on the blog post but...
It's not done yet so you have no idea how I agree with this title...
(part of the problem being that I haven't a blog yet. I've got some material: several things I want to write about and the name of the blog and, heck, I wrote entire books in the past so it's not as if writing was that problematic)
- pol4ko 5y agoHey, where can I check this blog? Im interested in collision detection in games.
- TacticalCoder 5y agoWell that's the thing... I haven't published anything yet. I don't even know which blogging platform I'll use. It's on my TODO list though so.. One day.
- TrueDuality 5y agoFeels. I found my static site generator got updated in a way that wasn't backwards compatible, and it stopped being able to generate my site. The older versions of the software got pulled and I wasn't very happy with it anyway, so I've been slowly migrating to another one. It hasn't stopped me from writing posts... Which does feel a bit odd... They're just not getting published.
- tyingq 5y agoI did find that kind of odd. Even the old C64 would set bits to tell you which sprites collided.