4 ms·
I've always liked OSS games, for the big reason that they're usually multi-platform, so you can play them on Linux and Mac OS too. I also recommend: Spring RT
by ovi256 5y ago
I've always liked OSS games, for the big reason that they're usually multi-platform, so you can play them on Linux and Mac OS too.
I also recommend:
Spring RTS (amazing RTS engine, clone of Total Annihilation)
UrbanTerror (unfortunate name, reasonable clone of Counter Strike)
- rosetremiere 5y agoNote that Urban Terror is not open source.
- moviuro 5y agoDon't forget: * OpenRA; Red Alert & Command&Conquer clone https://www.openra.net/ https://www.openra.net/ (a personal favorite of mine, first RTS I played) * Warzone2100 https://wz2100.net https://wz2100.net
- TLLtchvL8KZ 5y agoIf we're giving shout-outs I would like to give one to etlegacy* - the assets needed from Wolf:ET are not open but the engine/game/mod etc all are. Very important project for me as I've been playing W:ET since 2005! * https://github.com/etlegacy/etlegacy https://github.com/etlegacy/etlegacy
- fho 5y agoAre you me? We used to play Spring (Balanced Annihilation) and UrbanTerror for years while the rest of the world advanced around us.
- queltos 5y agoAnother shout out goes to maxr: https://www.maxr.org/ https://www.maxr.org/ It's an open source clone of M.A.X. - Mechanized Assault and Exploration. An imho excellent turn based strategy game that has aged very well. It's pretty much multiplayer only though.
- camtarn 5y agoHoly crap, I haven't heard that name for a long long time. I played the heck out of M.A.X. back in the day. I'll check maxr out!
- Arrath 5y agoIf you're a fan of the old school Heroes of Might and Magic: Battle for Wesnoth will be right up your alley https://www.wesnoth.org/ https://www.wesnoth.org/
- Andrew_nenakhov 5y agoBoW is hands down the best opensource game, but it's more like Panzer General / Fantasy General than HoMM. Wesnoth's Paper-Scissors-Rock-Spock-Lizard combat is actually much better that in Panzer/Fantasy General games.
- Arrath 5y agoMy bad, its been years since I last dipped into BfW and many more years since I played a HoMM game.
- lrem 5y agoI really don't get it, despite having written my first game over 20 years ago. How can a large company publish a game for multiple systems, but fail to support cross platform play? I was really disappointed a couple times.
- gmueckl 5y agoTwo possible reasons: one is that console platform owners don't like that idea and they have torpedoes it in the past. The second one is that gameplay and control schemes may be radically different across platforms. Controller input on consoles vs. Keyboard and mouse on PC does lead to platform specific differences in some games ("auto aim" in shooters, for example). Balancing that so that only a minimum number of players feel cheated is hard.
- lrem 5y agoAh no. I'm thinking about games on Steam that I couldn't play between Windows and MacOS.
- account42 5y agoA couple of pitfalls: - Using unsized C types (long in particular) that are sized differently between Windows and macOS/Linux. Combine that with cast-to-structs for (de)serialization and suddenly different platforms are incompatible. - Different float rounding modes (possibly changed by some external code) that will lead to desynchronization. Nothing that can't be fixed but considering that non-Windows PC platforms tend to be an afterthought its not hard to imagine that things like cross play are often cut. Another thing that can happen is that the different platforms don't all have the same version. This is usually only a problem with external porting companies that don't get the code until it is finished for the main platform, but could also happen for in-hosue ports when issues crop up that only affect secondary platforms and the release is not held back for the main platform as well.
- lrem 5y agoOh my, thanks, that makes sense. But damn, that almost sounds like a problem solvable with a regular expression :/ Well, at least before you released the game and nobody will protest about save game compatibility yet.
- lottin 5y agoI can recommend nethack.
- majewsky 5y agoSince we're listing well-made OSS games, I'm going to add Empty Epsilon to the list. It's a multiplayer spaceship bridge simulator. Like in Star Trek, you have a captain, a helmsman, a weapons engineer, and so on. Great fun for LAN parties especially. https://daid.github.io/EmptyEpsilon/ https://daid.github.io/EmptyEpsilon/
- fishtoaster 5y agoIf we're doing "best of OSS games" in this thread, we can't leave out Endless Sky (https://endless-sky.github.io/ https://endless-sky.github.io/), a very competent Escape Velocity style game. I played it a number of years ago and quite enjoyed it. Been meaning to come back to it now that (presumably) the galaxy and storyline is a bit bigger.
- 2ion 5y agoAdding to the list the only games I have played in 10 years: - xonotic (Nexuiz/Quake3-like) - hedgewars (Worms clone; written in Haskell, C++, Pascal, Lua) - tome4 (isometric Roguelike)
- kuzee 5y agoI can also highly recommend SpringRTS. Balanced Annihilation is fantastic. I've played it casually for years .
- justusthane 5y agoI hadn't heard of Spring RTS, but my friends and I played Total Annihilation as kids and have recently started playing Zero-K, which is apparently a fork of Spring. Can recommend! Free on Steam, actively updated.
- neonsounds 5y agoI'm surprised no one has mentioned Cataclysm: Dark Days Ahead (C:DDA) yet! Highly recommend!
- MrStonedOne 5y agoDon't sleep on Space Station 13.
- khimaros 5y agorecommendations: Veloren (voxel based Dwarf Fortress inspired), minetest (extensible MineCraft engine), Mindustry (Factorio-like factory builder)