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Seems their website couldn't t handle being on the front page. I found them on github https://github.com/widelands/widelands https://github.com/widelands/widela
by Tistron 5y ago
Seems their website couldn't t handle being on the front page.
I found them on github https://github.com/widelands/widelands https://github.com/widelands/widelands where it's described as:
"Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it."
It makes me quite excited. I really loved settlers II and I am waiting curiously for the next release of the settlers saga, as I haven't liked the follow-ups. The next instalment is said to be more like settlers II again. Maybe this open and free game is all I really wanted?
I will try it out!
- mattlondon 5y agoYep it is basically a clone of Settlers 2. I tried it a couple of years ago and it had a reasonable single-player "campaign" too so that was good. I seem to recall that the campaign kinda "ran out" half way but I guess that is to be expected. Otherwise thoroughly enjoyable if you liked Settlers 2 (but disliked their sequels)
- barbs 5y agoIt looks like version 1.0 was released a couple of months ago so it's possible the campaign is complete now?
- aniforprez 5y agoOn a completely unrelated note, I'm so surprised that static sites like this that are basically just simple advertising pages with text and some internal links just completely fail like this so often when they get a little attention. It's just serving HTML, CSS and some JQuery (looked at the source on Google cache). If they set up even the simplest caching solution with nginx or some other reverse proxy or hosting tool it wouldn't fail so spectacularly. Unless it's doing backend requests, there are extremely simple solutions to keep sites like these up
- praptak 5y agoIt's probably bandwidth. You may serve static html from L1 cache and still get DoSed.
- aniforprez 5y agoIn this case, nginx is serving a 502 status. It's possible whatever stack was running that was being proxied to by nginx was killed, possibly by RAM or CPU limitations. I don't think it's a bandwidth issue here
- praptak 5y agoFair enough, for me it's just timeouts.
- robertlagrant 5y agoThe default option is to just front it with Cloudflare.
- SXX 5y agoThe best way is to use GitHub Pages + CloudFlare. This way you can also use site generator like Hugo that runs by Github Actions and you can even deploy some code to CloudFlare Actions. Here how I setup this for OSS game engine I work on: https://github.com/vcmi/VCMI.eu/ https://github.com/vcmi/VCMI.eu/
- uncertainrhymes 5y agoGithub pages already has a CDN in front of it, but I like your workflow with Hugo. The widelands site seems to go directly to netcup in Germany. It is likely just a DDoS detector mistaking sudden interest as an attack.
- dwild 5y agoI believe Cloudflare in his case isn't acting as a CDN (though it's still is) but a way to use his own domain (vcmi.eu)
- deleted 5y ago[deleted]
- 404mm 5y agoVeni, Vidi, Vici !!! Settlers II was one of my all time favorites! I even bought the 10th anniversary edition and played it in Virtualbox (Mac user here) all over again. Settlers III was just as good but IV felt a bit too “messy” (it’s the one where settles abandoned the pre-set routes/flag posts). The rest of the series was a big let down to me. I haven’t tried anything past The Heritage of the kings (S 5). I’m so excited to test out Widelands! edit: widelands seems to be available via MacPorts too!
- Delk 5y agoDidn't Settlers III abandon the routing by roads and flagposts? The little guys still go from building to building, but you don't set any roads or route markers beyond that. I haven't played any of the games after the third one so I don't know what kinds of changes they've made past that, but Settlers III definitely did away with the roads-and-flags routing.
- 404mm 5y agoI think you’re right. I’m looking at some screenshots and it looks like SIII don’t have any routes with posts. They still walk and “make their roads” but there are no posts. SIV seems to have moved from roads to “general loss of grass in busy areas”.