4 ms·
Don't go into the room.
by bayesian_horse 5y ago
Don't go into the room.
- shapefrog 5y agoBreak the mirrors.
- taneq 5y agoCalm down, Alexander! ;)
- effingwewt 5y agoDuck? Does this always assume a 2-D room? I wonder what the simulation would look like for a 3-D? Makes me think of Catherine Zeta Jones in 'Entrapment', or Vincent Cassel in 'Ocean's 12'.
- fjfaase 5y agoI guess, you would need (at least) four times sixteen, that is 64, blockers.
- fouronnes3 5y agoAhah, your comment has the same vibe as this great fiction of how would Richard Feynmann pass a "lateral-thinking puzzle" interview question. https://ericlippert.com/2011/02/14/what-would-feynman-do/ https://ericlippert.com/2011/02/14/what-would-feynman-do/
- pvaldes 5y agoSwitch one receives a green cable, light C in the room has a green cable, Switch two has a yellow cable, same as light A in the room...
- starfallg 5y agoTurn off the power.
- IncRnd 5y agoThe other day, when I was at a museum, I had to solve this particular problem. You see I really needed to get inside the room and move around after hours. I spent a whole month making friends with the guards, only to have them change shift at the last minute. Thankfully, my cohort pointed out I could wear a reflective suit. All is well that ends well!
- ARandomerDude 5y agoWear a full suit of armor made out of mirrors.
- lvxferre 5y agoShoot the shooter before the shooter shoots you.