4 ms·
Here is the explanation: https://www.youtube.com/watch?v=jJ6FD59U0_E https://www.youtube.com/watch?v=jJ6FD59U0_E
by mike_d 5y ago
Here is the explanation: https://www.youtube.com/watch?v=jJ6FD59U0_E https://www.youtube.com/watch?v=jJ6FD59U0_E
- parhamn 5y agoI took some quick (read, not proof-read) snippets on this if anyone wants a quick run down: https://synth.app/s/uiElJvnnk https://synth.app/s/uiElJvnnk
- techdragon 5y agoThank you. So much more useful to grasp this relatively simple geometry problem with a few step by step pictures. Wish the link was to this instead of the YouTube clip.
- fxtentacle 5y agoThat page is great, but the synth.app homepage seems weird to me. "Browser from thefuture. Augment your work and your mind with the internet, don't just browse it." What exactly is synth.app you offering? I couldn't figure it out from scrolling around their homepage a bit.
- parhamn 5y agoThanks for this feedback! Def need to go back to the landing page and build it out at some point.
- codetrotter 5y agoThis is very neat. I feel strongly however, that each of the buttons that you have for opening the video ought to directly link to the time stamp in question. So for the button you have for time stamp 02:46 you’d link to https://www.youtube.com/watch?v=jJ6FD59U0_E&t=2m46s https://www.youtube.com/watch?v=jJ6FD59U0_E&t=2m46s and for the button for time stamp 03:30 you’d link to https://www.youtube.com/watch?v=jJ6FD59U0_E&t=3m30s https://www.youtube.com/watch?v=jJ6FD59U0_E&t=3m30s and so on. For the very first button however, linking the very start of the video is nice though.
- parhamn 5y agoYes! We have it implemented via JS in the Synth browser (click the snippet and jump to the actual content) will add support for `t=` strategy you mentioned for other browsers.
- codetrotter 5y agoGreat :)
- thunderbong 5y agoThis explains it perfectly!
- antognini 5y agoThis method of images is also used to add reverberation to audio. If you have some audio and want to make it sound like it was spoken by someone in a room of a particular size, you do a similar thing where you tile the room and then draw lines from the source to every image of the microphone to calculate an impulse response function.